This here is a concept for one of our first in game vertical slice map. To help validate the art style and pipeline. Things evolved a bit after but it was a really fun exercise with the team during the very early prototype stage for Palia.
Here is a peek behind the curtain of some very early visual development concepts for Palia, before it was a game and just an idea. This project has been a massive labor of love and has been an amazing growth opportunity for me. Could not be happier with the dedication and what the team at S6 has been able to accomplish with Palia.